Hello!
After a long radio silence, we are finally back with a status update on Brassica’s progress!
Since our last post on here, you may have seen the occasional social media post, dev-stream, or at the very least that we have been posting development updates on our Patreon. Because we don’t want to keep non-patrons who are still looking forward to more Brassica in the dark, we decided to summarize some of what has happened since our last public post, along with an abridged version of our latest Patreon post.
So! First things first: progress may be slow, but we are still working on Brassica and are motivated as ever to complete the game and release all the remaining Acts!
Because we haven’t gone into detail in our last status update, here are the major reasons why it’s been so long since we last released new Brassica content.
Hi!
As you likely noticed, November is almost over and the first half of Brassica's Act 3 is still not released.
We're sorry about the lack of updates regarding our progress over the last few weeks. While we still thought we could at least finish the update before the end of the month, we used all the time we had to work on Brassica rather than writing another one of these posts...
Hi there!
It's been a while since we last posted a status report on Brassica's progress, so we wanted to give you all the latest news on where we're at and when you can expect Act 3.
(Note: This status update was originally posted two weeks ago on our Patreon. We have since updated our estimates to match our current progress and planning.)
Hi!
Today we released a small update for //TODO: today with fixes for a few issues we've been made aware of recently.
For the most part these are fixes to minor glitches, but we also added some other improvements to the experience, like a fixed speed for the dialogue during the credits which makes it easier to read when you've otherwise increased the text speed, or an updated route help that no longer shows changes in affection on the aromantic route, since that one isn't influenced by these choices.
A Steam specific fix is one where achievements weren't properly unlocked and synced on Mac OS, which was an issue that has recently been fixed with Ren'Py 7.4.5. But while we were at it, we also updated the game so achievements are synced with Steam on startup which should make things easier for folks who already unlocked achievements in the game and only need to unlock them on Steam.
As always, you can find the full list of changes in our Changelog.
Thanks for all your support, and we'll be back with news on what we're working on right now in the near future!
Hello!
April Fools has been a few days ago, but this year we didn't plan a prank. Instead, we wanted to write another short story that ties into Brassica.
As these things tend to go with us, we underestimated how long writing it would take, so we've only just finished it this weekend. Primarily because it ended up being about four times as long as our Valentine's Short Story from 2019...
In any case, without further ado, here is "A Day of Avril," a short story focusing on a younger Prince Hans and a mischievous princess named Avril...