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EGOLOGIC Release!

EGOLOGIC has now emerged from the darkness!

We apologize for the delay and to anyone who waited for the game. At the same time we're really grateful for the support and patience you have shown us! Thank you! <3

The project definitely enjoyed a good upgrade in the last month compared to what we've initially imagined it would be. EGOLOGIC was a dive into the unknown! Looking at our history as Boys Laugh + we were curious to create a project with an overall dark theme. Simply because we've never done it before. And we wanted it to be short. But you know how that turns out most of the time...EGOLOGIC expanded into something different, questioning and even eerie unlike its sibling projects //TODO: today or Brassica.

Without spoiling what exactly this new story is, a short introduction: A young adult, Tâm, moves into an apartment building located in the middle of the forest. Soon after meeting two of his new neighbours, he gets entangled in a mess he could never have imagined. It's up to you and your choices to shine a light on what is transpiring in this forest!

As we've announced before, there'll be a release sale to the 13th of October. The game will be available for a 13% discount until then.
You can get this narrative game on itch.io. (σ・з・)σ

A final note: Small updates adding and polishing bits of script, visuals and sound will come out over the next few weeks. It's unlikely save files will be affected by this.

Cheers!
Felix and Rohan


EGOLOGIC - Updated Release Date

Hello!

We recently announced that we would release EGOLOGIC on September 30th, but as that date is drawing near, we've realized that it would be best for the game to take an additional few days to finalize it.
Over the last few weeks we revised large parts of the story, and with that also expanded it quite a lot. This additional workload was not accounted for in our original schedule :(

So instead of rushing the last few assets and tasks to make the deadline, we decided to release it a week later on October 6th.

The game will be better for it, and we think that makes it worthwhile for both you and us.
Taking this delay into account, we also extended the launch sale by a week, so you'll be able to get the game at 13% off until October 13th!

Thanks for your patience and we hope you'll enjoy the game when it's ready!


EGOLOGIC - Release Date set!

Hello everyone! (ノ゚▽゚)ノ

Autumn is just around the corner and we've got a project fitting the darkness, coldness, and emotional turmoil coming with the changing of the seasons!
◝(°꒳°*)◜

We've presented EGOLOGIC in our latest devlog before, but if you haven't watched/read it, or need a refresher:
EGOLOGIC tells the story of a young adult moving into a new apartment...in the middle of the forest! Our protagonist experiences strange things after getting to know two of his not-so-ordinary neighbours. The setting is dark but people who can't stomach the worst of horror games (like us), don't need to fret! The story is more of a thriller than a shocker.

We've discussed the final price for the game, and we decided for the lowest price we thought justifiable, which will be 7$.
To celebrate another finished project, the game will be available for just 6.09$ during the pre-order phase (now) and during its release sale!
It will probably be part of the upcoming Itch.io Halloween sale as well.

We're really excited for this very different story and hope you'll enjoy EGOLOGIC's atmosphere!
The release date is the: 30th September 2020!

Afterwards we'll take a break and catch up on sleep for a week before returning to our production of the next Brassica Act you've been waiting for! :3

Cheers!
Rohan & Felix


Devlog #48 - Our first video devlog, Brassica progress + new project!

Hello!

Today we released our first video devlog with info about the current status here at BL+ and what we've been up to since our last written devlog. So without further ado, here it is...


Brassica Version 0.7.3 Release

Hello!

Today we released a new version of Brassica that brings a few changes to the first two Acts.

Two weeks ago we first received a comment criticizing that parts of the story and the way Ode's character is presented reinforce harmful stereotypes of people of color. Because these kinds of negative representations are something we don't want to support or include in our games, we decided to rewrite large parts of the introduction scene and a few smaller sections that follow later in the story to better represent what Ode's character was intended to be like and to not reinforce harmful tropes...