#todo-today


Stay up to date with us~

Update on the //TODO: today release

Hello! We're still hard at work to finish up the full version of //TODO: today and we are almost there.

The script is practically finished and only needs some more testing to make sure that everything works as intended and the majority of the art assets are also complete now.

Even so, we still need some time to finish the remaining tasks. We pushed hard to make the deadline today but as it stands it's just not possible for us to release the game before tomorrow.
The things that still need to be done now are two ending CGs, some more polish, and testing of all the different ways a playthrough can turn out depending on player choices (there are 20 different combinations of major story points and a few more minor ones).

We are confident that we will be able to finish all of this within two work days so even though we really wanted to avoid another delay, we will postpone the release until tomorrow evening (CEST) September 29th...


Devlog #31 - Part 2 Release Date, Dev Commentary, Bara Jam, and More

Hi everyone!

We'll start off with some good news~
Last Friday we finally announced the release date for the full version of //TODO: today!

The game will be released on September 28th along with a special edition bundle including a bonus zine and the soundtrack.
But you can still get the whole game for free if you want.

Other than that we have been releasing some videos where we play through the first half of the game and comment on its development and give some behind the scenes info. So far three videos are released, the rest of which will follow later this week...


Devlog #30 - //TODO: today Release Getting Even Closer!

Hey everyone!

We're still busy finishing up part 2 of //TODO: today but here's our usual status report!
In our last devlog we wrote that we were predicting that we would have everything finished within the first two September weeks. Well, the first one is almost over and there's still a lot to do. Which means that we still can't say for sure on which day we will release the full game.

We will announce the date next week when it's easier for us to predict how much time we need exactly so stay tuned for that.
Something else we will post next week is the video we've been meaning to make for a while now.
And well, we've thought of something special in light of the upcoming release of //TODO: today's second half (∩❛ڡ❛∩)

But now to the part where we talk about what we've been up to since the last devlog...


Devlog #29 - Closing in on the //TODO: today Release

Hi there!

Development for the second half of //TODO: today is nearing its end but there are still plenty of tasks ahead of us.
We are pretty certain now that the release will be within the first two September weeks but this is as specific as we can be right now.
Of course we'll announce a more exact date once we know that we will be able to finish everything by then, so stay tuned!

Since this is the final stretch of production, most of our work is pretty deep in spoiler territory. We could show you a fancy new background or talk about the part of the story we recently rewrote, but... you'll probably enjoy it more if you see those in-game...


Devlog #28 - The Current Plans, Looking Back at the Kawaii Festival, and More

Hey everyone, it's time for another devlog!ヾ(○・ω・)ノ☆

It's barely been two weeks since the Kawaii Festival and we've already found our way back into the production of //TODO: today and Brassica.

In this devlog we'll give you a quick overview on our plans for the next few weeks, look back at our experience at the Kawaii Festival, talk a little bit about taxes and all the other things you have to think (and learn) about when starting an indie games studio, and finish off with some more insights in recent //TODO: today art production.

So let's get started!