#todo-today


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Devlog #27 - Kawaii Festival, Newsletter, and more!

Hi there!

We've been pretty busy with preparations for the Kawaii Festival recently so this devlog will mostly focus on that, but there's some other news as well so let's get started!

In preparation of the Kawaii Festival in Berlin on the 27th July. We've kept ourselves busy with organising our booth as well. We had to divert our attention from //TODO: today production to design a friendly sticker set and prepare art prints...


Devlog #26 - Post Release and the Near Future

Hey hey, after last week's impromptu post we're back with a proper devlog!

There's a lot of things to talk about this time, the most obvious being the release of the Defaction demo!
As you most likely noticed, we weren't able to keep our goal of releasing it on June 29th and had to delay the release until the 3rd of July.
As we already mentioned, the reason why we had to do this were a couple of game-breaking bugs that we discovered in the night we meant to release the game.
Aside from one, most of them were close to being edge cases but we still didn't feel comfortable releasing a game that could potentially end up in a situation where the player couldn't progress anymore.
And on the bright side, delaying the release a few days let us squeeze in some last minute playtesting which improved a few other aspects of the game further...


Devlog #19 - We're Back!

Hey hi, we're finally back!

We're sorry about the long radio silence but the last few months have been pretty busy for us.
As we already mentioned in the last status updates, we were occupied with our bachelor thesis and project. This meant that while we originally planned to work on //TODO: today on the side, the workload ultimately increased too much and since our graduation was on the line we had to pause development on //TODO: today. But now the semester finally came to a close and we are back on track to devote our time to our BL+ projects...


Devlog #18 - New Year, New Update

Hey everyone!
It's been a while since our last post in this devlog. We didn't mean to stay silent for so long but we've been so busy with work that we barely even noticed how fast these last two months have passed.

Unfortunately we hardly found the time to work on //TODO: today, but because we don't want to leave you in the dark about the status of the project we'll give you a brief rundown of what happened since our last update in November and what our current plans for the near future are...


Devlog #17 - The Current Status

Hey there, after a brief hiatus we're back with another devlog!

As you might know if you read our last status update, we're currently trying to handle two projects at once since we started work on our thesis project in October. And we've been hard at work since then! ...but over the last two weeks our focus has mainly shifted to our new project (that we'll probably announce soonish!).

We don't want to completely pause development for //TODO: today but since it's not the main priority right now progress has been fairly slow.
A first pass of the writing is almost done, so the main thing that's still missing in that regard are revisions and editing.
As for art, backgrounds, CGs, and additional artworks still make up the bulk of the workload...