Today we released a patch for Brassica - A Marry Tale that fixes a bug that was brought to our attention last week.
As outlined in our post about it, the bug redirected certain save files to the beginning of Act 2 and not to the point where they were originally saved.
With this new version of the game, that bug can no longer happen and we also updated the end of every Act so saving is a bit more streamlined and it's clearer when you've reached the end of the currently available content!
That said, we were unfortunately not able to retroactively fix the broken saves.
If your save file was affected by the bug, it still won't take you to the correct moment in the game (although it will now take you to the end of Act 1 instead of the beginning of Act 2). Unless you have an alternative save that works, your only options are to start over and skip to the point where you left off or load the broken save and continue from the end of Act 1.
Save files from version 0.7.1 that aren't affected by the bug, should work normally although they might take you to the beginning of a scene rather than the exact line where you saved...
Hello everyone! (´-ω-`)
We hope you’re well and enjoying a bit of downtime while you’re here! Our last devlog has been uploaded on the 12th of December ‘19 so it has been quite some time since we last checked in to report on BL+ doings. Still we’re trying to keep things shorter than last time. ‘Cause there’s a lot to tell haha!
Today we have another status update for you to let you know about our plans for Act 3 of Brassica and what else lies ahead in the near future.
As we previously mentioned, we'll be at the A MAZE. this week and are already pretty excited for that!
But because we're away that also means that the announcement of the results of the //TODO: today Bestest Cupcake Poll and what we had planned to make this more special has to wait until we're back again.
For a few months now, we had also been meaning to finish and release the //TODO: today Special Edition Zine and a small content update for the game that adds some final polish along with more artworks. Because it had been quite a while since the release of Act 1, we prioritized Brassica over that but now that Act 2 is released we decided to briefly go back to //TODO and tie up the last few loose ends before we focus on Brassica's Act 3 again...
As you probably noticed, we ran into a bit of a delay again but we're happy to announce that the full Act 2 of Brassica is now released!
The most significant change in this update is the addition of a whole new part of the story with several branches and lots of opportunities to get to know the princes better~
Among minor changes are the fix of an issue where sprites were distorted while skipping through the game. However this is currently only fixed for Act 1 we'll release another update in the coming days where we'll also fix this for Act 2 but because we were already under time pressure, we prioritized getting the actual content done and didn't want to delay the release much more.
On top of that update, we'll also add some more music for more variety during travel scenes, which should also happen some time between now and the release of Act 3 (but probably in the nearer future).
There are also a few more CGs planned for Act 2 that we will add in a coming update but until then we hope just the sprite animations and the text will be enough for you to enjoy the story...
We're in the final stretch of production on Brassica's Act 2 and we're happy to announce that we finally have a release date for it.
Act 2 will be released on Friday March 29th, so it's just over a week now!
Among the addition of Act 2's remaining scenes, new artworks, and music, there will also be some minor tweaks to issues present in the game so far like some distortion in the sprites that happened when you skipped through the animations and other small improvements.
But we'll tell you more about all the changes when the update is live!
Because we are busy finishing up the new Act, we unfortunately don't have the time to write a proper devlog right now but we'll be back with some more development insights in two weeks...