#devlog


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Devlog #40 - Writing Structure In Detail

Hello!
This week it's my turn again to write a devlog and because most of the work I'm doing right now isn't really ready to be put into a devlog just yet, I decided to go into a bit more detail on the writing in //TODO: today in terms of its structure and branching.

But before we get to that, as you might have noticed we weren't able to keep up with the posting schedule of the remaining poll answers. Due to other responsibilities we have to take care of, we ran into a few delays so we'll only be able to post one answer per week. So even if it will take a bit longer now, you'll definitely see them all!

And now back to writing!

If you were already reading our devlogs back in 2017, this might sound familiar but there is a lot I couldn't write about yet back then. Now that the game is out and pretty much complete though, it's finally time for an addition to the second devlog we ever posted...


Devlog #39 - Teal's Art Pt.1 - A Dark Place

Hello lovely readers! (ノ゚▽゚)ノ

We've announced last week, we're back with our devlogs packed with insights into our work on //TODO: today! As it has been hinted back then, PECTIN will talk about a special artwork this week: The one he made, that Teal canonically made, which Teal sent to "Naughty Cat" in //TODO: today. :V

Keep on reading to learn more about Teal's artist mind and about a basic workflow PECTIN uses to paint.


Devlog #38 - Back From the Hiatus!

Hello!

It's been almost two months since our last proper devlog but now we're back to explain what we've been up to since then and to talk a bit about our current plans!

Before we went to the A Maze, we already mentioned that PECTIN was planning to go on a semi-hiatus for the majority of May but ultimately this turned into a proper hiatus for both of us because after the last two years we could really use an actual break.
We're sorry about the sudden radio silence but we hope you understand!

For the last two and a half weeks we've been back at it again, did a lot of planning, and started work on the //TODO: today Special Edition Zine (among other things). We're excited to show you more of all this once it's ready for your eyes...


Devlog #37 - Act 3 Plans and More

Hi!

Today we have another status update for you to let you know about our plans for Act 3 of Brassica and what else lies ahead in the near future.

As we previously mentioned, we'll be at the A MAZE. this week and are already pretty excited for that!
But because we're away that also means that the announcement of the results of the //TODO: today Bestest Cupcake Poll and what we had planned to make this more special has to wait until we're back again.

For a few months now, we had also been meaning to finish and release the //TODO: today Special Edition Zine and a small content update for the game that adds some final polish along with more artworks. Because it had been quite a while since the release of Act 1, we prioritized Brassica over that but now that Act 2 is released we decided to briefly go back to //TODO and tie up the last few loose ends before we focus on Brassica's Act 3 again...


Devlog #36 - Act 2 Release Date

Hi there!

We're in the final stretch of production on Brassica's Act 2 and we're happy to announce that we finally have a release date for it.

Act 2 will be released on Friday March 29th, so it's just over a week now!

Among the addition of Act 2's remaining scenes, new artworks, and music, there will also be some minor tweaks to issues present in the game so far like some distortion in the sprites that happened when you skipped through the animations and other small improvements.
But we'll tell you more about all the changes when the update is live!

Because we are busy finishing up the new Act, we unfortunately don't have the time to write a proper devlog right now but we'll be back with some more development insights in two weeks...