Hey there, in this week's devlog I will talk about my workflow for making music for //TODO: today and also show a breakdown of one of the tracks that are already in the game, as well as a little sneak peek of some new music!
I already started thinking about the style of the soundtrack while the story was still being planned. Early on there were a few aspects that would definitely carry over into the final game: there was going to be an AI, it should be fairly light-hearted, and also down to earth.
So what I thought of for the music was that it should be relatively simple in both composition and timbre and have a prominently digital sound without feeling cold...
Today's devlog is a joint effort between PECTIN and me (eZombo) but without further ado, let's start~
HI! Here's PECTIN! (ノ゚▽゚)ノ
I will tell you about my approach on creating facial sprites for //TODO:today and Teach Me Onegai!~. To be honest, this won't be anything ground-breaking but I came to learn some useful stuff during my work. I just hope there will be some helpful piece of information you can take from this...
Hey there, we're back with another devlog about a bunch of different topics (and probably a little surprise~)
But first things first!
Branching is a fairly central aspect of visual novels and there are various ways to go about it...
Hey everyone!
A lot happened since NaNoReno and we're still super excited that people are interested in this little game we started making just for fun.
As we already mentioned in our last status update back in April, we unfortunately didn't have as much time for //TODO: today as we would have liked due to other responsibilities, but this has changed now and we're starting to work on it full-time again!
Earlier this week we set up our new production plan and with July coming to an end we have a busy August ahead of us...
Hello! Since we have gone a while now without posting any updates we wanted to clarify a few things about the development progress of //TODO: today.
First off, we're still working on it and we want to finish it as soon as possible so you can experience the whole story...