#todo-today


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//TODO: today - Version 2.0 Release!

Hello!

After working on it for quite a while, we have finally released version 2.0 of //TODO: today!
As we announced last week, this update adds a bunch of new content and updates to existing scenes but in this post we'll tell you more about what exactly changed...


Devlog #45 - Special Edition Release Date + Current Plans

Hi there!

It's been a while since our last devlog but we've been busy finishing up the polishing update for //TODO: today and the Special Edition Zine. If you follow us on Twitter you might have already heard that we decided to pause our weekly devlogs until the release of this update...


Devlog #44 - Soundtrack Development: Themes Pt. 1

Hi!

After the post about the functional planning of the music in //TODO: today two weeks ago, today's devlog will go into more detail on how all the tracks are connected stylistically and musically. In other words, it's all about themes...


Devlog #43 - Phoenix's Art Pt.1 - A Character? Right Away!

Ello!
This week Pectin is back with a devlog on art again. SPOILER ALERT it's about a piece of asset from//TODO: today that is going to appear in an update in the future!ヾ(*’O’*)イ


Devlog #42 - Status Update & Music Planning

Hi there!

After taking a break last week for the Defaction announcement, we're back with a regular devlog.

But before we get to the "dev" part, there are a few adjustments to our previously announced schedule that we'd like to talk about first.

As you might have noticed by some missed and late posts, June was a bit more turbulent for us than we anticipated and both PECTIN and I got held up by some work that we couldn't account for in our original plan. And as a result our whole schedule got pushed back by pretty much a whole month...