Hey, hi, it's been two weeks since we announced Defaction and today we will post the first devlog with our new structure and schedule!
Instead of just focusing on specific topics we will give some insights on what generally happened in the time between devlogs and each of us will also write about the individual things we've been working on.
So let's get started...
Today we are happy to officially announce our next big Project: Defaction.
It is a narrative game about societal expectations and (not) fitting in, with a strong focus on its characters, their ideologies, and the choices the player makes to find their place somewhere between them.
The game takes place at a private university in the near future. This university is structured in a rather unusual way however.
The student body is split into two factions: the League and the Avantgarde.
Both have distinct characteristics and ideologies that differentiate them from each other and for multiple decades this system has worked without major incidents.
But around the time the Protagonist of Defaction, Coral, enrolls at this university, an anonymous group who wants to bring down the faction system emerges.
Thrown into this conflict, Coral now stands in front of the choice of which ideology they can identify with and which faction they want to support...
Hey hi, we're finally back!
We're sorry about the long radio silence but the last few months have been pretty busy for us.
As we already mentioned in the last status updates, we were occupied with our bachelor thesis and project. This meant that while we originally planned to work on //TODO: today on the side, the workload ultimately increased too much and since our graduation was on the line we had to pause development on //TODO: today. But now the semester finally came to a close and we are back on track to devote our time to our BL+ projects...
Hey everyone!
It's been a while since our last post in this devlog. We didn't mean to stay silent for so long but we've been so busy with work that we barely even noticed how fast these last two months have passed.
Unfortunately we hardly found the time to work on //TODO: today, but because we don't want to leave you in the dark about the status of the project we'll give you a brief rundown of what happened since our last update in November and what our current plans for the near future are...