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Devlog #10 - Character Design Pt.2 – The Design Process of Phoenix

Hello! I'm back again with a new //TODO: today devlog on Character Design for you! (ง •ૅ౪•᷄)ว

Have you ever once wondered what natural hair-colour Phoenix has? Is Phoenix a natural red-head with light blond ombre hair? Or does the colour of Phoenix's hair just fade naturally because it just looks so cool? Well, now you wonder! And the truth will be revealed when I go through Phoenix's design and explore their origins.

Unlike the the first part about character design this part won't address the work I did in Clip Studio Paint and Photoshop but rather the thought process behind creating Phoenix's design...


Devlog #7 - How a Character Artist does Backgrounds

Hi hi! ~☆ Right at this moment I'm working on a few art assets that would complete the first half of //TODO: today. And the biggest ones that keep me most busy are backgrounds. Because, honestly, I have never considered myself an artist capable of creating environments. I have always preferred characters over environments but here I am and I want to share with you my personal approach on drawing backgrounds...


Devlog #5 - Character Design Pt.1 - From Concepts to Sprite

Hello!ヾ(○・ω・)ノ☆ This week we stay artsy with a devlog about Character Design. This will be the first part of a series of logs about the character designs of our //TODO: today cast. In this part I'm going to tell you how I went about creating character art with a closer look at our protagonist Teal.

Prior to March when we prepared for the NaNoRenO 2017, we knew we wouldn't have much time to produce the game. So the two of us tried to make design and production choices based on what we'd love to do but always keeping in mind that our resources are limited. You'll see how strongly this affected the way I designed Teal...