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Devlog #26 - Post Release and the Near Future

Hey hey, after last week's impromptu post we're back with a proper devlog!

There's a lot of things to talk about this time, the most obvious being the release of the Defaction demo!
As you most likely noticed, we weren't able to keep our goal of releasing it on June 29th and had to delay the release until the 3rd of July.
As we already mentioned, the reason why we had to do this were a couple of game-breaking bugs that we discovered in the night we meant to release the game.
Aside from one, most of them were close to being edge cases but we still didn't feel comfortable releasing a game that could potentially end up in a situation where the player couldn't progress anymore.
And on the bright side, delaying the release a few days let us squeeze in some last minute playtesting which improved a few other aspects of the game further...


Devlog #2 - Branching, Customization, and... Y-yaoi?!

Hey there, we're back with another devlog about a bunch of different topics (and probably a little surprise~)

But first things first!
Branching is a fairly central aspect of visual novels and there are various ways to go about it...