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//TODO: today Special Edition Zine Release

Hi there!

It took us a little longer than initially announced but last night we finally released the Special Edition Zine for //TODO: today!

What we originally envisioned as a 20-page booklet ultimately grew to almost four times that size and with 79 pages not only collects all artworks from the game but has a bunch of extra content, most of which hasn't been released anywhere before...

//TODO: today - Version 2.0 Release!


After working on it for quite a while, we have finally released version 2.0 of //TODO: today!
As we announced last week, this update adds a bunch of new content and updates to existing scenes but in this post we'll tell you more about what exactly changed...

Devlog #45 - Special Edition Release Date + Current Plans

Hi there!

It's been a while since our last devlog but we've been busy finishing up the polishing update for //TODO: today and the Special Edition Zine. If you follow us on Twitter you might have already heard that we decided to pause our weekly devlogs until the release of this update...

Devlog #44 - Soundtrack Development: Themes Pt. 1


After the post about the functional planning of the music in //TODO: today two weeks ago, today's devlog will go into more detail on how all the tracks are connected stylistically and musically. In other words, it's all about themes...

Devlog #43 - Phoenix's Art Pt.1 - A Character? Right Away!

This week Pectin is back with a devlog on art again. SPOILER ALERT it's about a piece of asset from//TODO: today that is going to appear in an update in the future!ヾ(*’O’*)イ