After our post about the delay on Friday, all of you probably noticed that we didn't manage to finish the full version of //TODO: today on the 29th as we announced.
The reason for that were some unexpected delays in the production of the remaining art assets and the testing and polish process of the second half.
In fact we've still been working on these things up until this very moment, but now we're finally done!
The full game is released and after a long 18 months since NaNoRenO 2017 ended, you're finally able to play through the whole game and get all the different endings!
We're excited to have finally released the second half and we hope you'll enjoy it too...
Today we released another update for Brassica but unfortunately we had to cut it back a little again.
Our initial plan was to release the full 2nd act but because we are also working on finishing up //TODO: today right now, that didn't quite work out.
Because the second half of //TODO: today has been delayed over and over again for more than a year at this point it's currently our main priority. So as it looks now, we won't be able to release any more content updates for Brassica until //TODO: today is done (which will most likely only be a few weeks at this point).
BUT back to the good news: today's update includes the first couple of scenes of act 2! It's less than half the length of the full act but we hope you'll still enjoy it and that it will bridge the gap a little until we can fully focus on Brassica again.
We're really grateful to anyone who has bought the game so far and we'll be back to work on updates for it as soon as we can!
Aside from the content additions, there haven't really been any changes this time around but if you want you can still take a look at the full release notes in our changelog.
We hope you'll enjoy this update and we'll be back as soon as there are more news!
Today we released a big-ish update for Brassica - A Marry Tale with a lot of additional polish and some bugfixes for Act 1!
Content-wise there were only minor changes so you probably won't even notice any differences in the text but in terms of presentation the game now has sprites for the NPCs, a lot more animations, and a lot more sound!
Partly because of these updates to act 1 and because act 2 has a lot more content than this first act, we unfortunately have to delay the release of act 2 to next week. But we'll keep you updated with that!
For the full list of changes, you can take a look at our Changelog and we hope you have fun with Brassica!
Some of you might've noticed that the Defaction demo didn't launch on the 29th June as we've stated before. And we're really sorry about it! ( T^T)/
We've tweeted about it on the 29th and yesterday. The main reason for the delay were issues with bugs that appeared right when everything was coming together on the Friday night of the release. We could've fixed the bugs after the release and patched the game at a later date but a few prevented the player from making progress - they were game breaking. So we thought it wiser to hold off the release until things got solved. Felix worked hard to make the demo work as intended and Rohan had the time to edit some flaws out of the art assets. Things are definitely better now and we thank you for your patience! ヾ(○･3･)ﾉ
So here it is! Enjoy a first taste of Defaction! ✧･ﾟ
You can download the demo on itch.io
Today we released a new version of //TODO: today with some smaller changes and new features.
The previous version 0.9.1 mainly featured minor bug fixes, so we didn't post release notes but this version adds some more functionality to the character creation process...