As you probably noticed, we ran into a bit of a delay again but we're happy to announce that the full Act 2 of Brassica is now released!
The most significant change in this update is the addition of a whole new part of the story with several branches and lots of opportunities to get to know the princes better~
Among minor changes are the fix of an issue where sprites were distorted while skipping through the game. However this is currently only fixed for Act 1 we'll release another update in the coming days where we'll also fix this for Act 2 but because we were already under time pressure, we prioritized getting the actual content done and didn't want to delay the release much more.
On top of that update, we'll also add some more music for more variety during travel scenes, which should also happen some time between now and the release of Act 3 (but probably in the nearer future).
There are also a few more CGs planned for Act 2 that we will add in a coming update but until then we hope just the sprite animations and the text will be enough for you to enjoy the story...
Hi, hello! We're starting the new year with a surprise update of the Defaction demo!
We've been so focused on finishing //TODO: today and then jumping right into Brassica development that we never really got a chance to revise the Defaction demo after we released it last summer. So we got to that now!
There aren't any drastic changes but many small ones...
After our post about the delay on Friday, all of you probably noticed that we didn't manage to finish the full version of //TODO: today on the 29th as we announced.
The reason for that were some unexpected delays in the production of the remaining art assets and the testing and polish process of the second half.
In fact we've still been working on these things up until this very moment, but now we're finally done!
The full game is released and after a long 18 months since NaNoRenO 2017 ended, you're finally able to play through the whole game and get all the different endings!
We're excited to have finally released the second half and we hope you'll enjoy it too...
Today we released another update for Brassica but unfortunately we had to cut it back a little again.
Our initial plan was to release the full 2nd act but because we are also working on finishing up //TODO: today right now, that didn't quite work out.
Because the second half of //TODO: today has been delayed over and over again for more than a year at this point it's currently our main priority. So as it looks now, we won't be able to release any more content updates for Brassica until //TODO: today is done (which will most likely only be a few weeks at this point).
BUT back to the good news: today's update includes the first couple of scenes of act 2! It's less than half the length of the full act but we hope you'll still enjoy it and that it will bridge the gap a little until we can fully focus on Brassica again.
We're really grateful to anyone who has bought the game so far and we'll be back to work on updates for it as soon as we can!
Aside from the content additions, there haven't really been any changes this time around but if you want you can still take a look at the full release notes in our changelog.
We hope you'll enjoy this update and we'll be back as soon as there are more news!
Today we released a big-ish update for Brassica - A Marry Tale with a lot of additional polish and some bugfixes for Act 1!
Content-wise there were only minor changes so you probably won't even notice any differences in the text but in terms of presentation the game now has sprites for the NPCs, a lot more animations, and a lot more sound!
Partly because of these updates to act 1 and because act 2 has a lot more content than this first act, we unfortunately have to delay the release of act 2 to next week. But we'll keep you updated with that!
For the full list of changes, you can take a look at our Changelog and we hope you have fun with Brassica!