Hi!
After the post about the functional planning of the music in //TODO: today two weeks ago, today's devlog will go into more detail on how all the tracks are connected stylistically and musically. In other words, it's all about themes...
Hey there, in this week's devlog I will talk about my workflow for making music for //TODO: today and also show a breakdown of one of the tracks that are already in the game, as well as a little sneak peek of some new music!
I already started thinking about the style of the soundtrack while the story was still being planned. Early on there were a few aspects that would definitely carry over into the final game: there was going to be an AI, it should be fairly light-hearted, and also down to earth.
So what I thought of for the music was that it should be relatively simple in both composition and timbre and have a prominently digital sound without feeling cold...