#devlog


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Devlog #34 - Status Update, Character Design, and UI

Hello! It's time for another update on the development status of Brassica.

After working on separate projects for a while, we are now in the process of getting back on track working on the same game again.
Because of that we're happy to announce that the rest of Brassica's Act 2 will be released in March!

It grew a bit in size from what we originally planned but that just means more game for you~

The exact date will be announced when we can more clearly estimate how long the remaining tasks will take but we're in the process of finishing everything up so it shouldn't be too long.

As for Act 3, our current plan is to release it in April. From now on development should be a lot faster but because we mainly worked on it on the side until now, that is still only a rough estimate. We'll definitely keep you updated on any developments regarding the release dates though!

Well, and that's about it for the status update. Because it's been a while since our devlogs actually described much of our development process (and we haven't shared much about our thought processes behind Brassica), we decided to bring that back with today's devlog.

PECTIN will tell you a bit about Saffron and his design while eZombo describes the development of the UI.
So without further ado, here we go...



Devlog #33 - Brassica Status Update, Mirrorboy, and some //TODO

Hi there! It's been a bit over two months since our last devlog so we're back for another status update!

As we already announced previously after the release of //TODO: today, our team went on to work on separate projects for now.
PECTIN dove right into development of his new game Mirrorboy while eZombo took a bit of a vacation before returning to work on Brassica while helping to host the Bara Jam and making the music for one of its projects...



Devlog #32 - After the //TODO: today Release and the Near Future

Hello! It's us again!

It's been just about 48 hours since we released the full version of //TODO: today and we are honestly blown away by the positive response!
Since the update, it's been downloaded over 600 times and actually managed to stay at the top spot of the most popular visual novels on itch.io for most of that time! We really didn't expect this and are super grateful to all of you.

Thank you so much for playing, for commenting, and for being so supportive! We really appreciate it!

This devlog actually won't go into much detail about "development" this time but we figured now that //TODO: today is released, we should talk a little about our plans for the future.

First off, we are working on a small update for //TODO that fixes some typos and bugs. We'll release that later this week, but there won't be any major content changes...


Devlog #31 - Part 2 Release Date, Dev Commentary, Bara Jam, and More

Hi everyone!

We'll start off with some good news~
Last Friday we finally announced the release date for the full version of //TODO: today!

The game will be released on September 28th along with a special edition bundle including a bonus zine and the soundtrack.
But you can still get the whole game for free if you want.

Other than that we have been releasing some videos where we play through the first half of the game and comment on its development and give some behind the scenes info. So far three videos are released, the rest of which will follow later this week...


Devlog #30 - //TODO: today Release Getting Even Closer!

Hey everyone!

We're still busy finishing up part 2 of //TODO: today but here's our usual status report!
In our last devlog we wrote that we were predicting that we would have everything finished within the first two September weeks. Well, the first one is almost over and there's still a lot to do. Which means that we still can't say for sure on which day we will release the full game.

We will announce the date next week when it's easier for us to predict how much time we need exactly so stay tuned for that.
Something else we will post next week is the video we've been meaning to make for a while now.
And well, we've thought of something special in light of the upcoming release of //TODO: today's second half (∩❛ڡ❛∩)

But now to the part where we talk about what we've been up to since the last devlog...