Hey everyone, it's time for another devlog!ヾ(○･ω･)ﾉ☆
It's barely been two weeks since the Kawaii Festival and we've already found our way back into the production of //TODO: today and Brassica.
In this devlog we'll give you a quick overview on our plans for the next few weeks, look back at our experience at the Kawaii Festival, talk a little bit about taxes and all the other things you have to think (and learn) about when starting an indie games studio, and finish off with some more insights in recent //TODO: today art production.
So let's get started!
We've been pretty busy with preparations for the Kawaii Festival recently so this devlog will mostly focus on that, but there's some other news as well so let's get started!
In preparation of the Kawaii Festival in Berlin on the 27th July. We've kept ourselves busy with organising our booth as well. We had to divert our attention from //TODO: today production to design a friendly sticker set and prepare art prints...
Hey hey, after last week's impromptu post we're back with a proper devlog!
There's a lot of things to talk about this time, the most obvious being the release of the Defaction demo!
As you most likely noticed, we weren't able to keep our goal of releasing it on June 29th and had to delay the release until the 3rd of July.
As we already mentioned, the reason why we had to do this were a couple of game-breaking bugs that we discovered in the night we meant to release the game.
Aside from one, most of them were close to being edge cases but we still didn't feel comfortable releasing a game that could potentially end up in a situation where the player couldn't progress anymore.
And on the bright side, delaying the release a few days let us squeeze in some last minute playtesting which improved a few other aspects of the game further...
Hi there, we're working hard to finish up the Defaction demo for the release on Friday so this week's devlog is going to be relatively short.
one more announcement we have about something completely unrelated, but
before we get to that, there are also some news that are maybe not as
exciting but still noteworthy...
We have two big announcements today. The first is that since last Thursday we are now an official company! There are some more management and paperwork things we have to do but it's still a big step forward.
The second announcement is that we finally have a release date for the Defaction demo!
It's been pushed back quite a bit to squeeze in some more improvements, but we have decided to release it on June 29th!
So it's just a little more than two weeks until you'll be able to play it...