It's been a while since our last devlog but we've been busy finishing up the polishing update for //TODO: today and the Special Edition Zine. If you follow us on Twitter you might have already heard that we decided to pause our weekly devlogs until the release of this update...
After the post about the functional planning of the music in //TODO: today two weeks ago, today's devlog will go into more detail on how all the tracks are connected stylistically and musically. In other words, it's all about themes...
This week Pectin is back with a devlog on art again. SPOILER ALERT it's about a piece of asset from//TODO: today that is going to appear in an update in the future!ヾ(*’Ｏ’*)ｲ
After taking a break last week for the Defaction announcement, we're back with a regular devlog.
But before we get to the "dev" part, there are a few adjustments to our previously announced schedule that we'd like to talk about first.
As you might have noticed by some missed and late posts, June was a bit more turbulent for us than we anticipated and both PECTIN and I got held up by some work that we couldn't account for in our original plan. And as a result our whole schedule got pushed back by pretty much a whole month...
Today PECTIN is back again with another devlog about the art of //TODO: today! It's about some subtle elements of the background which can be seen in the second half of the game.
If you haven't
already played the second half beware of SPOILERS. If you aren't scared
of spoilers or already played that part you can safely read on...