We have two big announcements today. The first is that since last Thursday we are now an official company! There are some more management and paperwork things we have to do but it's still a big step forward.
The second announcement is that we finally have a release date for the Defaction demo!
It's been pushed back quite a bit to squeeze in some more improvements, but we have decided to release it on June 29th!
So it's just a little more than two weeks until you'll be able to play it...
Helloooo! We are back at the office! *:･ﾟ✧
Working towards the German Dev Days and the actual exhibition days left us exhausted by the end of last week. But we returned with more experience, acquaintances and the general feeling of success! (人 •͈ᴗ•͈)
Both of us have never been to the GDD before and only heard little about this convention in Frankfurt. (It's just the 3rd time it was held as well!) Nevertheless, we were greeted by a friendly and supportive community. Up-and-coming developer teams like us were provided with equipment by sponsors. They even had free beer in the afternoons!! And yes, that's so very German, but we decided to stay sober for our first exhibition and didn't take any. (*「･ω･)ﾝ
This week's devlog will be a little shorter than usual because we're hard at work to finish the demo for the German Dev Days next week.
For the GDD we also got ourselves some nice business cards...
Hellooo, there's some exciting news in this devlog so let's get started!
First off something big:
We are happy to announce that we will be exhibitors at the German Dev Days!
It's a fairly young convention that has only been held two times so far and after applying for an exhibitor spot with Defaction, we got the opportunity to showcase the demo of the game this May.
This is also the main reason why we had to prioritize Defaction for now, since we need the finished and polished demo for the event.
The convention takes place on May 23rd and May 24th and the demo we will show there is also the demo that we will release a few days later on itch.io...
Hey, hi, it's been two weeks since we announced Defaction and today we will post the first devlog with our new structure and schedule!
Instead of just focusing on specific topics we will give some insights on what generally happened in the time between devlogs and each of us will also write about the individual things we've been working on.
So let's get started...