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Devlog #23 - GDD Recap and Demo Updates

Helloooo! We are back at the office! *:・゚✧

Working towards the German Dev Days and the actual exhibition days left us exhausted by the end of last week. But we returned with more experience, acquaintances and the general feeling of success! (人 •͈ᴗ•͈)

Both of us have never been to the GDD before and only heard little about this convention in Frankfurt. (It's just the 3rd time it was held as well!) Nevertheless, we were greeted by a friendly and supportive community. Up-and-coming developer teams like us were provided with equipment by sponsors. They even had free beer in the afternoons!! And yes, that's so very German, but we decided to stay sober for our first exhibition and didn't take any. (*「・ω・)ン


Devlog #22 - GDD Preparations and Demo News

Hi there!

This week's devlog will be a little shorter than usual because we're hard at work to finish the demo for the German Dev Days next week.

For the GDD we also got ourselves some nice business cards...


Devlog #21 - Convention(s), Backgrounds, and More Phone Functionality

Hellooo, there's some exciting news in this devlog so let's get started!

First off something big:

We are happy to announce that we will be exhibitors at the German Dev Days!
It's a fairly young convention that has only been held two times so far and after applying for an exhibitor spot with Defaction, we got the opportunity to showcase the demo of the game this May.

This is also the main reason why we had to prioritize Defaction for now, since we need the finished and polished demo for the event.
The convention takes place on May 23rd and May 24th and the demo we will show there is also the demo that we will release a few days later on itch.io...


Devlog #20 - Our New Office and First Defaction Insights

Hey, hi, it's been two weeks since we announced Defaction and today we will post the first devlog with our new structure and schedule!

Instead of just focusing on specific topics we will give some insights on what generally happened in the time between devlogs and each of us will also write about the individual things we've been working on.

So let's get started...


Defaction Announcement

Today we are happy to officially announce our next big Project: Defaction.

It is a narrative game about societal expectations and (not) fitting in, with a strong focus on its characters, their ideologies, and the choices the player makes to find their place somewhere between them.

The game takes place at a private university in the near future. This university is structured in a rather unusual way however.
The student body is split into two factions: the League and the Avantgarde.
Both have distinct characteristics and ideologies that differentiate them from each other and for multiple decades this system has worked without major incidents.
But around the time the Protagonist of Defaction, Coral, enrolls at this university, an anonymous group who wants to bring down the faction system emerges.
Thrown into this conflict, Coral now stands in front of the choice of which ideology they can identify with and which faction they want to support...