Hello! It's us again!
It's been just about 48 hours since we released the full version of //TODO: today and we are honestly blown away by the positive response!
Since the update, it's been downloaded over 600 times and actually managed to stay at the top spot of the most popular visual novels on itch.io for most of that time! We really didn't expect this and are super grateful to all of you.
Thank you so much for playing, for commenting, and for being so supportive! We really appreciate it!
This devlog actually won't go into much detail about "development" this time but we figured now that //TODO: today is released, we should talk a little about our plans for the future.
First off, we are working on a small update for //TODO that fixes some typos and bugs. We'll release that later this week, but there won't be any major content changes...
Hey hey, after last week's impromptu post we're back with a proper devlog!
There's a lot of things to talk about this time, the most obvious being the release of the Defaction demo!
As you most likely noticed, we weren't able to keep our goal of releasing it on June 29th and had to delay the release until the 3rd of July.
As we already mentioned, the reason why we had to do this were a couple of game-breaking bugs that we discovered in the night we meant to release the game.
Aside from one, most of them were close to being edge cases but we still didn't feel comfortable releasing a game that could potentially end up in a situation where the player couldn't progress anymore.
And on the bright side, delaying the release a few days let us squeeze in some last minute playtesting which improved a few other aspects of the game further...
Some of you might've noticed that the Defaction demo didn't launch on the 29th June as we've stated before. And we're really sorry about it! ( T^T)/
We've tweeted about it on the 29th and yesterday. The main reason for the delay were issues with bugs that appeared right when everything was coming together on the Friday night of the release. We could've fixed the bugs after the release and patched the game at a later date but a few prevented the player from making progress - they were game breaking. So we thought it wiser to hold off the release until things got solved. Felix worked hard to make the demo work as intended and Rohan had the time to edit some flaws out of the art assets. Things are definitely better now and we thank you for your patience! ヾ(○･3･)ﾉ
So here it is! Enjoy a first taste of Defaction! ✧･ﾟ
You can download the demo on itch.io
Hi there, we're working hard to finish up the Defaction demo for the release on Friday so this week's devlog is going to be relatively short.
one more announcement we have about something completely unrelated, but
before we get to that, there are also some news that are maybe not as
exciting but still noteworthy...
We have two big announcements today. The first is that since last Thursday we are now an official company! There are some more management and paperwork things we have to do but it's still a big step forward.
The second announcement is that we finally have a release date for the Defaction demo!
It's been pushed back quite a bit to squeeze in some more improvements, but we have decided to release it on June 29th!
So it's just a little more than two weeks until you'll be able to play it...