Hi there! It's been a bit over two months since our last devlog so we're back for another status update!
As we already announced previously after the release of //TODO: today, our team went on to work on separate projects for now.
PECTIN dove right into development of his new game Mirrorboy while eZombo took a bit of a vacation before returning to work on Brassica while helping to host the Bara Jam and making the music for one of its projects...
Hello! It's us again!
It's been just about 48 hours since we released the full version of //TODO: today and we are honestly blown away by the positive response!
Since the update, it's been downloaded over 600 times and actually managed to stay at the top spot of the most popular visual novels on itch.io for most of that time! We really didn't expect this and are super grateful to all of you.
Thank you so much for playing, for commenting, and for being so supportive! We really appreciate it!
This devlog actually won't go into much detail about "development" this time but we figured now that //TODO: today is released, we should talk a little about our plans for the future.
First off, we are working on a small update for //TODO that fixes some typos and bugs. We'll release that later this week, but there won't be any major content changes...
Today we released another update for Brassica but unfortunately we had to cut it back a little again.
Our initial plan was to release the full 2nd act but because we are also working on finishing up //TODO: today right now, that didn't quite work out.
Because the second half of //TODO: today has been delayed over and over again for more than a year at this point it's currently our main priority. So as it looks now, we won't be able to release any more content updates for Brassica until //TODO: today is done (which will most likely only be a few weeks at this point).
BUT back to the good news: today's update includes the first couple of scenes of act 2! It's less than half the length of the full act but we hope you'll still enjoy it and that it will bridge the gap a little until we can fully focus on Brassica again.
We're really grateful to anyone who has bought the game so far and we'll be back to work on updates for it as soon as we can!
Aside from the content additions, there haven't really been any changes this time around but if you want you can still take a look at the full release notes in our changelog.
We hope you'll enjoy this update and we'll be back as soon as there are more news!
Today we released a big-ish update for Brassica - A Marry Tale with a lot of additional polish and some bugfixes for Act 1!
Content-wise there were only minor changes so you probably won't even notice any differences in the text but in terms of presentation the game now has sprites for the NPCs, a lot more animations, and a lot more sound!
Partly because of these updates to act 1 and because act 2 has a lot more content than this first act, we unfortunately have to delay the release of act 2 to next week. But we'll keep you updated with that!
For the full list of changes, you can take a look at our Changelog and we hope you have fun with Brassica!
Hey everyone, it's time for another devlog!ヾ(○･ω･)ﾉ☆
It's barely been two weeks since the Kawaii Festival and we've already found our way back into the production of //TODO: today and Brassica.
In this devlog we'll give you a quick overview on our plans for the next few weeks, look back at our experience at the Kawaii Festival, talk a little bit about taxes and all the other things you have to think (and learn) about when starting an indie games studio, and finish off with some more insights in recent //TODO: today art production.
So let's get started!