We're in the final stretch of production on Brassica's Act 2 and we're happy to announce that we finally have a release date for it.
Act 2 will be released on Friday March 29th, so it's just over a week now!
Among the addition of Act 2's remaining scenes, new artworks, and music, there will also be some minor tweaks to issues present in the game so far like some distortion in the sprites that happened when you skipped through the animations and other small improvements.
But we'll tell you more about all the changes when the update is live!
Because we are busy finishing up the new Act, we unfortunately don't have the time to write a proper devlog right now but we'll be back with some more development insights in two weeks...
It's time for another devlog, this time about Brassica's narrative structure and the way you can influence the protagonist's, Saffron's, personality (and all the consequences this has).
PECTIN had to take a break from this devlog due to scheduling complications, but he'll be back with more character design insights next time!
Before we begin though, we just wanted to quickly announce that we'll be at the A MAZE. festival in Berlin in just over a month! This will be our first time attending such an event without also exhibiting one of our games so we're excited that this time around we'll get to see more of the event itself and meet lots of new people. So if you're there as well, feel free to say hi to us!
But on to the main part of this devlog...
Hello! It's time for another update on the development status of Brassica.
working on separate projects for a while, we are now in the process of
getting back on track working on the same game again.
Because of that we're happy to announce that the rest of Brassica's Act 2 will be released in March!
It grew a bit in size from what we originally planned but that just means more game for you~
The exact date will be announced when we can more clearly estimate how long the remaining tasks will take but we're in the process of finishing everything up so it shouldn't be too long.
As for Act 3, our current plan is to release it in April. From now on development should be a lot faster but because we mainly worked on it on the side until now, that is still only a rough estimate. We'll definitely keep you updated on any developments regarding the release dates though!
Well, and that's about it for the status update. Because it's been a while since our devlogs actually described much of our development process (and we haven't shared much about our thought processes behind Brassica), we decided to bring that back with today's devlog.
PECTIN will tell you a bit about Saffron and his design while eZombo describes the development of the UI.
So without further ado, here we go...
Hello! It's been some time since our last update again but we'll give you more details on the current state of things at BL+ next week.
For now, we have a special post for you!
Because it's Valentine's Day, we decided to release a little short story set in the Brassica universe. It takes place a few months before the game but aside from some recurring characters it's independent of the main story (though maybe not insignificant...)
If you haven't played the game, don't worry, this story doesn't need any knowledge of its plot.
If you have played the game, you might appreciate some of the details and hopefully enjoy this story that is a little more Ode-centric than the currently released acts...
Hi, hello! We're starting the new year with a surprise update of the Defaction demo!
We've been so focused on finishing //TODO: today and then jumping right into Brassica development that we never really got a chance to revise the Defaction demo after we released it last summer. So we got to that now!
There aren't any drastic changes but many small ones...