Hello! It's us again!
It's been just about 48 hours since we released the full version of //TODO: today and we are honestly blown away by the positive response!
Since the update, it's been downloaded over 600 times and actually managed to stay at the top spot of the most popular visual novels on itch.io for most of that time! We really didn't expect this and are super grateful to all of you.
Thank you so much for playing, for commenting, and for being so supportive! We really appreciate it!
This devlog actually won't go into much detail about "development" this time but we figured now that //TODO: today is released, we should talk a little about our plans for the future.
First off, we are working on a small update for //TODO that fixes some typos and bugs. We'll release that later this week, but there won't be any major content changes...
After our post about the delay on Friday, all of you probably noticed that we didn't manage to finish the full version of //TODO: today on the 29th as we announced.
The reason for that were some unexpected delays in the production of the remaining art assets and the testing and polish process of the second half.
In fact we've still been working on these things up until this very moment, but now we're finally done!
The full game is released and after a long 18 months since NaNoRenO 2017 ended, you're finally able to play through the whole game and get all the different endings!
We're excited to have finally released the second half and we hope you'll enjoy it too...
Hello! We're still hard at work to finish up the full version of //TODO: today and we are almost there.
The script is practically finished and only needs some more testing to make sure that everything works as intended and the majority of the art assets are also complete now.
Even so, we still need some time to finish the remaining tasks. We pushed hard to make the deadline today but as it stands it's just not possible for us to release the game before tomorrow.
The things that still need to be done now are two ending CGs, some more polish, and testing of all the different ways a playthrough can turn out depending on player choices (there are 20 different combinations of major story points and a few more minor ones).
We are confident that we will be able to finish all of this within two work days so even though we really wanted to avoid another delay, we will postpone the release until tomorrow evening (CEST) September 29th...
We'll start off with some good news~
Last Friday we finally announced the release date for the full version of //TODO: today!
The game will be released on September 28th along with a special edition bundle including a bonus zine and the soundtrack.
But you can still get the whole game for free if you want.
Other than that we have been releasing some videos where we play through the first half of the game and comment on its development and give some behind the scenes info. So far three videos are released, the rest of which will follow later this week...
We're still busy finishing up part 2 of //TODO: today but here's our usual status report!
In our last devlog we wrote that we were predicting that we would have everything finished within the first two September weeks. Well, the first one is almost over and there's still a lot to do. Which means that we still can't say for sure on which day we will release the full game.
We will announce the date next week when it's easier for us to predict how much time we need exactly so stay tuned for that.
Something else we will post next week is the video we've been meaning to make for a while now.
And well, we've thought of something special in light of the upcoming release of //TODO: today's second half (∩❛ڡ❛∩)
But now to the part where we talk about what we've been up to since the last devlog...